Research

My research is focused on interaction design in relation to nature, animals, and ecological systems. I am also interested in food technology, animal-computer interaction, digital storytelling, and political economy of computing. Here are a few recent projects:


  ROBOTIC BEES, EXTINCTION, AND ECOLOGICAL DESIGN IN THE ANTHROPOCENE   My dissertation explores the ways in which designers engage with issues related to ecology and sustainability. I am particularly interested in the role that technology can play in preventing animal extinction, and I am exploring robotic bees as an artifact that has profound implications for the role of interactive technology in the Anthropocene. (link coming soon...)

ROBOTIC BEES, EXTINCTION, AND ECOLOGICAL DESIGN IN THE ANTHROPOCENE

My dissertation explores the ways in which designers engage with issues related to ecology and sustainability. I am particularly interested in the role that technology can play in preventing animal extinction, and I am exploring robotic bees as an artifact that has profound implications for the role of interactive technology in the Anthropocene.
(link coming soon...)

  RECORDING THE FUTURE: GROUNDED SPECULATIONS IN CHERNOBYL   This project explores the possibilities around design in the context of natural disasters, and toxic and abandoned spaces. Engaging with Chernobyl as a design space allows for future worlds to be imagined and we explore these futures through speculative artifacts and interactive designs that highlight the need to design for plants and animals. (link coming soon...)   

RECORDING THE FUTURE: GROUNDED SPECULATIONS IN CHERNOBYL

This project explores the possibilities around design in the context of natural disasters, and toxic and abandoned spaces. Engaging with Chernobyl as a design space allows for future worlds to be imagined and we explore these futures through speculative artifacts and interactive designs that highlight the need to design for plants and animals.
(link coming soon...)   

   WHAT GROWS IN SILICON VALLEY: THE EMERGING IDEOLOGY OF FOOD TECH     As the startup culture of Silicon Valley has shifted its sights beyond more traditionally “digital” realms of computing and the internet towards areas like food and food production, so too have the ideologies that constitute them begun to render these areas in their own terms. We explore this ideology and its implications by considering two specific cases — Soylent and Niwa.

WHAT GROWS IN SILICON VALLEY: THE EMERGING IDEOLOGY OF FOOD TECH

As the startup culture of Silicon Valley has shifted its sights beyond more traditionally “digital” realms of computing and the internet towards areas like food and food production, so too have the ideologies that constitute them begun to render these areas in their own terms. We explore this ideology and its implications by considering two specific cases — Soylent and Niwa.

  EMBODIED SPECULATION AND DESIGN FUTURING AT THE PUBLIC LIBRARY   We developed a pervasive urban game to explore the future of knowledge-sharing, particularly in the context of public libraries, whose traditional purposes have undergone upheaval with the rise of digital technologies. The players, observers from another reality, interact with a robot from their world, who guides them as they document and curate knowledge sharing practices and public spaces.

EMBODIED SPECULATION AND DESIGN FUTURING AT THE PUBLIC LIBRARY

We developed a pervasive urban game to explore the future of knowledge-sharing, particularly in the context of public libraries, whose traditional purposes have undergone upheaval with the rise of digital technologies. The players, observers from another reality, interact with a robot from their world, who guides them as they document and curate knowledge sharing practices and public spaces.

  REMEMBER WHAT IT WAS TO BE ME: EVERYDAY LIFE AND THE QUANTIFIED SELF   Never before, have we been able to capture so much data about ourselves, but what does it mean to take our everyday experiences and represent them with a quantitative set of data? I explored the Reporter App, and considered not only the implications of utilizing quantitative data as a means of introspection, but also the importance of storytelling in shaping the identities we create for ourselves.

REMEMBER WHAT IT WAS TO BE ME: EVERYDAY LIFE AND THE QUANTIFIED SELF

Never before, have we been able to capture so much data about ourselves, but what does it mean to take our everyday experiences and represent them with a quantitative set of data? I explored the Reporter App, and considered not only the implications of utilizing quantitative data as a means of introspection, but also the importance of storytelling in shaping the identities we create for ourselves.

  A CALENDAR OF TALES: PARTICIPATORY CULTURE AND INTERACTIVE BOOK DESIGN   This work investigates Neil Gaiman's book,  A Calendar of Tales , which was published in a digital format in the fall of 2013. Gaiman solicited story ideas from his fans via Twitter and utilized crowd-sourced artwork throughout the book. My research highlights the unique design qualities that emerged from this project as well as the potential problems with such an approach to publishing.

A CALENDAR OF TALES: PARTICIPATORY CULTURE AND INTERACTIVE BOOK DESIGN

This work investigates Neil Gaiman's book, A Calendar of Tales, which was published in a digital format in the fall of 2013. Gaiman solicited story ideas from his fans via Twitter and utilized crowd-sourced artwork throughout the book. My research highlights the unique design qualities that emerged from this project as well as the potential problems with such an approach to publishing.